using UnityEngine;
using System.Collections;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.FinalIK
{
    public class ConstraintRotation : Constraint
    {
        public Quaternion rotation;
        public override void UpdateConstraint()
        {
            throw new NotImplementedException();
        }

        public ConstraintRotation()
        {
            throw new NotImplementedException();
        }

        public ConstraintRotation(Transform transform)
        {
            throw new NotImplementedException();
        }
    }
}